real ai code
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51
main.cpp
51
main.cpp
@ -1,7 +1,9 @@
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#include <iostream>
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#include <iomanip>
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#include <memory>
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#include <thread>
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#include <atomic>
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#include <vector>
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#include <libcamera/libcamera.h>
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using namespace libcamera;
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@ -13,7 +15,24 @@ static std::shared_ptr<Camera> camera;
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static void requestComplete(Request *request)
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{
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if (request->status() == Request::RequestCancelled)
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return;
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for (auto const &bufferPair : request->buffers()) {
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FrameBuffer *buffer = bufferPair.second;
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const FrameMetadata &metadata = buffer->metadata();
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if (metadata.status != FrameMetadata::FrameSuccess)
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continue;
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int fd = buffer->planes()[0].fd.get(); // Import this dma-buf fd into EGL/OpenGL.
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std::cout << "frame " << std::setw(6) << std::setfill('0') << metadata.sequence
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<< " fd " << fd << " bytes " << metadata.planes()[0].bytesused
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<< std::endl;
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}
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request->reuse(Request::ReuseBuffers);
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if (capturing)
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camera->queueRequest(request);
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}
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int main()
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@ -40,17 +59,39 @@ int main()
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config->validate();
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camera->configure(config.get());
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FrameBufferAllocator *allocator = new FrameBufferAllocator(camera);
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Stream *stream = streamConfig.stream();
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if (allocator->allocate(stream) < 0) {
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std::cerr << "Can't allocate buffers" << std::endl;
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delete allocator;
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camera->release();
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cm->stop();
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return 1;
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}
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const std::vector<std::unique_ptr<FrameBuffer>> &buffers = allocator->buffers(stream);
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std::vector<std::unique_ptr<Request>> requests;
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for (const std::unique_ptr<FrameBuffer> &buffer : buffers) {
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std::unique_ptr<Request> request = camera->createRequest();
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if (!request || request->addBuffer(stream, buffer.get()) < 0) {
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std::cerr << "Can't create request" << std::endl;
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allocator->free(stream);
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delete allocator;
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camera->release();
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cm->stop();
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return 1;
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}
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requests.push_back(std::move(request));
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}
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camera->requestCompleted.connect(requestCompleted);
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camera->requestCompleted.connect(requestComplete);
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camera->start();
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for (auto &req : requests) {
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camera->queueRequest(req.get());
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}
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std::this_thread::sleep_for(10000ms);
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// end the cameras
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capturing = false;
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camera->stop();
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