SkyLok/shader_example/motion.frag
2026-05-20 10:12:35 +02:00

17 lines
222 B
GLSL

#version 330 core
precision mediump float;
in vec2 uv;
uniform sampler2D texA;
uniform sampler2D texB;
out vec4 outColor;
void main()
{
outColor = abs(
texture(texA, uv) -
texture(texB, uv)
);
}