17 lines
222 B
GLSL
17 lines
222 B
GLSL
#version 330 core
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precision mediump float;
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in vec2 uv;
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uniform sampler2D texA;
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uniform sampler2D texB;
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out vec4 outColor;
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void main()
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{
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outColor = abs(
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texture(texA, uv) -
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texture(texB, uv)
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);
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} |