First test version of tetris
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225
Program.cs
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Program.cs
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using System;
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// TODO: Create methods to clear and set blocks in the matrix, to replace method SetBlock and Clear in Matrix class
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namespace Tetris
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{
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public class Tetris
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{
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private static int keyDelay = 300; // Delay between keypress handling (in ms)
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private static DateTime lastKeyPressTime = DateTime.Now;
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public static void Main(string[] args)
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{
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Matrix matrix = new Matrix();
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Block blocks = new Block(matrix);
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blocks.DrawBlock();
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while (true)
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{
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//matrix.Clear();
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matrix.Print();
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for (int i = 0; i < 5; i++)
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{
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HandleInput(blocks);
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}
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if (!blocks.MoveDown())
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{
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blocks = new Block(matrix);
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blocks.DrawBlock();
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}
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System.Threading.Thread.Sleep(400);
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}
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}
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private static void HandleInput(Block blocks)
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{
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if (Console.KeyAvailable)
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{
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// Read key input without blocking
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ConsoleKeyInfo key = Console.ReadKey(true);
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// Debounce keypress handling to prevent spamming
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if ((DateTime.Now - lastKeyPressTime).TotalMilliseconds > keyDelay)
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{
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if (key.Key == ConsoleKey.LeftArrow)
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{
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blocks.MoveLeft();
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}
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else if (key.Key == ConsoleKey.RightArrow)
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{
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blocks.MoveRight();
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}
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// Update the time of the last key press
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lastKeyPressTime = DateTime.Now;
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}
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}
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}
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}
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//int[,] box_shape = new int[,] {
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// {0, 0},
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// {0, 1},
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// {1, 0},
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// {1, 1},
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//};
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//
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//public class Shape {
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// // Object containing the shape of the block
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// // The shape is a 2D array of characters
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//
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// public Shape(char[,] shape)
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// {
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// this.shape = shape;
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// }
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//}
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public class Block
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{
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private int x;
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private int y;
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private Matrix matrix;
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public Block(Matrix matrix)
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{
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this.x = 0 % Matrix.HEIGHT;
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this.y = 6 % Matrix.WIDTH;
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this.matrix = matrix;
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}
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public void MoveLeft()
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{
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if (y > 0)
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{
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y--;
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y--;
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matrix.SetBlock(x, y, '█');
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matrix.SetBlock(x, y+1, '█');
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matrix.SetBlock(x, y+2, ' ');
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matrix.SetBlock(x, y+3, ' ');
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}
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}
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public void MoveRight()
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{
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if (y < Matrix.WIDTH - 2)
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{
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y++;
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y++;
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matrix.SetBlock(x, y,'█');
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matrix.SetBlock(x, y+1, '█');
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matrix.SetBlock(x, y-1, ' ');
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matrix.SetBlock(x, y-2, ' ');
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}
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}
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public bool MoveDown()
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{
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if (matrix.GetBlock(x+1, y) == '█')
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{
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return false;
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}
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else if (x < Matrix.HEIGHT - 1)
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{
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x++;
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matrix.SetBlock(x, y, '█');
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matrix.SetBlock(x, y + 1, '█');
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matrix.SetBlock(x - 1, y, ' ');
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matrix.SetBlock(x - 1, y + 1, ' ');
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return true;
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}
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else
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{
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x = 0;
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return false;
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}
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}
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public void DrawBlock()
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{
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if (x < Matrix.HEIGHT && y < Matrix.WIDTH)
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{
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matrix.SetBlock(x, y, '█');
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matrix.SetBlock(x, y + 1, '█');
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}
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}
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}
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public class Matrix
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{
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public const int HEIGHT = 22;
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public const int WIDTH = 20;
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private char[,] matrix;
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public Matrix()
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{
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matrix = new char[HEIGHT, WIDTH];
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for (int i = 0; i < HEIGHT; i++)
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{
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for (int j = 0; j < WIDTH; j++)
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{
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matrix[i, j] = ' ';
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}
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}
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}
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public void SetBlock(int x, int y, char c)
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{
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if (x >= 0 && x < HEIGHT && y >= 0 && y < WIDTH)
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{
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matrix[x, y] = c;
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}
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}
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public char GetBlock(int x, int y)
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{
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if (x >= 0 && x < HEIGHT && y >= 0 && y < WIDTH)
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{
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return matrix[x, y];
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}
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return 'E';
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}
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public void Clear()
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{
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for (int i = 0; i < HEIGHT; i++)
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{
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for (int j = 0; j < WIDTH; j++)
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{
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matrix[i, j] = ' ';
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}
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}
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}
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public void Print()
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{
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Console.Clear();
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for (int i = 0; i < HEIGHT; i++)
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{
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Console.Write("│ ");
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for (int j = 0; j < WIDTH; j++)
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{
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if (matrix[i, j] == ' ')
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{
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//Console.BackgroundColor = ConsoleColor.DarkBlue;
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Console.ForegroundColor = ConsoleColor.DarkBlue;
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}
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else
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{
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Console.BackgroundColor = ConsoleColor.DarkRed;
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Console.ForegroundColor = ConsoleColor.DarkRed;
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}
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Console.Write(matrix[i, j]);
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Console.ResetColor();
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}
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Console.WriteLine(" │");
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}
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Console.WriteLine(" ──────────────────────");
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}
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}
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}
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10
Tetris.csproj
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10
Tetris.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</Project>
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