First test version of tetris

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foglar 2024-09-19 20:25:36 +02:00
parent b3aa35a0d5
commit 1f91a12901
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using System;
// TODO: Create methods to clear and set blocks in the matrix, to replace method SetBlock and Clear in Matrix class
namespace Tetris
{
public class Tetris
{
private static int keyDelay = 300; // Delay between keypress handling (in ms)
private static DateTime lastKeyPressTime = DateTime.Now;
public static void Main(string[] args)
{
Matrix matrix = new Matrix();
Block blocks = new Block(matrix);
blocks.DrawBlock();
while (true)
{
//matrix.Clear();
matrix.Print();
for (int i = 0; i < 5; i++)
{
HandleInput(blocks);
}
if (!blocks.MoveDown())
{
blocks = new Block(matrix);
blocks.DrawBlock();
}
System.Threading.Thread.Sleep(400);
}
}
private static void HandleInput(Block blocks)
{
if (Console.KeyAvailable)
{
// Read key input without blocking
ConsoleKeyInfo key = Console.ReadKey(true);
// Debounce keypress handling to prevent spamming
if ((DateTime.Now - lastKeyPressTime).TotalMilliseconds > keyDelay)
{
if (key.Key == ConsoleKey.LeftArrow)
{
blocks.MoveLeft();
}
else if (key.Key == ConsoleKey.RightArrow)
{
blocks.MoveRight();
}
// Update the time of the last key press
lastKeyPressTime = DateTime.Now;
}
}
}
}
//int[,] box_shape = new int[,] {
// {0, 0},
// {0, 1},
// {1, 0},
// {1, 1},
//};
//
//public class Shape {
// // Object containing the shape of the block
// // The shape is a 2D array of characters
//
// public Shape(char[,] shape)
// {
// this.shape = shape;
// }
//}
public class Block
{
private int x;
private int y;
private Matrix matrix;
public Block(Matrix matrix)
{
this.x = 0 % Matrix.HEIGHT;
this.y = 6 % Matrix.WIDTH;
this.matrix = matrix;
}
public void MoveLeft()
{
if (y > 0)
{
y--;
y--;
matrix.SetBlock(x, y, '█');
matrix.SetBlock(x, y+1, '█');
matrix.SetBlock(x, y+2, ' ');
matrix.SetBlock(x, y+3, ' ');
}
}
public void MoveRight()
{
if (y < Matrix.WIDTH - 2)
{
y++;
y++;
matrix.SetBlock(x, y,'█');
matrix.SetBlock(x, y+1, '█');
matrix.SetBlock(x, y-1, ' ');
matrix.SetBlock(x, y-2, ' ');
}
}
public bool MoveDown()
{
if (matrix.GetBlock(x+1, y) == '█')
{
return false;
}
else if (x < Matrix.HEIGHT - 1)
{
x++;
matrix.SetBlock(x, y, '█');
matrix.SetBlock(x, y + 1, '█');
matrix.SetBlock(x - 1, y, ' ');
matrix.SetBlock(x - 1, y + 1, ' ');
return true;
}
else
{
x = 0;
return false;
}
}
public void DrawBlock()
{
if (x < Matrix.HEIGHT && y < Matrix.WIDTH)
{
matrix.SetBlock(x, y, '█');
matrix.SetBlock(x, y + 1, '█');
}
}
}
public class Matrix
{
public const int HEIGHT = 22;
public const int WIDTH = 20;
private char[,] matrix;
public Matrix()
{
matrix = new char[HEIGHT, WIDTH];
for (int i = 0; i < HEIGHT; i++)
{
for (int j = 0; j < WIDTH; j++)
{
matrix[i, j] = ' ';
}
}
}
public void SetBlock(int x, int y, char c)
{
if (x >= 0 && x < HEIGHT && y >= 0 && y < WIDTH)
{
matrix[x, y] = c;
}
}
public char GetBlock(int x, int y)
{
if (x >= 0 && x < HEIGHT && y >= 0 && y < WIDTH)
{
return matrix[x, y];
}
return 'E';
}
public void Clear()
{
for (int i = 0; i < HEIGHT; i++)
{
for (int j = 0; j < WIDTH; j++)
{
matrix[i, j] = ' ';
}
}
}
public void Print()
{
Console.Clear();
for (int i = 0; i < HEIGHT; i++)
{
Console.Write("│ ");
for (int j = 0; j < WIDTH; j++)
{
if (matrix[i, j] == ' ')
{
//Console.BackgroundColor = ConsoleColor.DarkBlue;
Console.ForegroundColor = ConsoleColor.DarkBlue;
}
else
{
Console.BackgroundColor = ConsoleColor.DarkRed;
Console.ForegroundColor = ConsoleColor.DarkRed;
}
Console.Write(matrix[i, j]);
Console.ResetColor();
}
Console.WriteLine(" │");
}
Console.WriteLine(" ──────────────────────");
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>