333 lines
7.2 KiB
C#
Executable File
333 lines
7.2 KiB
C#
Executable File
using System;
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using System.Media;
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using System.Threading;
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namespace Tetris
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{
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public class Tetris
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{
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private static int keyDelay = 50; // Delay between keypress handling (in ms)
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private static DateTime lastKeyPressTime = DateTime.Now;
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public static void Main(string[] args)
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{
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Matrix matrix = new Matrix();
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Shape shape = new Shape(matrix);
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int previousScore = 0;
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while (true)
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{
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matrix.Print();
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shape.Draw();
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HandleInput(shape);
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if (!shape.MoveDown())
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{
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shape = new Shape(matrix);
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matrix.CheckForCompleteLines();
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if (matrix.IsGameOver() == true)
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{
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Console.WriteLine("Game Over!");
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break;
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}
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}
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int score = matrix.GetScore();
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if (score >= previousScore + 800)
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{
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Speed.SpeedUp();
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previousScore = matrix.GetScore();
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}
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System.Threading.Thread.Sleep(Speed.ShowSpeed());
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}
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}
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// TODO: Improve input handling
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private static void HandleInput(Shape shape)
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{
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for (int i = 0; i < 5; i++)
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{
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if (Console.KeyAvailable)
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{
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ConsoleKeyInfo key = Console.ReadKey(true);
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if (key.Key == ConsoleKey.LeftArrow)
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shape.MoveLeft();
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else if (key.Key == ConsoleKey.RightArrow)
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shape.MoveRight();
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else if (key.Key == ConsoleKey.UpArrow)
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shape.Rotate();
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else if (key.Key == ConsoleKey.DownArrow)
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shape.MoveDown();
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}
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}
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}
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}
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public class Speed()
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{
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private static int speed = 400;
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public static int ShowSpeed() { return speed; }
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public static void SpeedUp() { speed -= 50; }
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}
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public class Shape
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{
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private int[,] current_shape;
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private int randomRotation;
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private int randomShape;
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private static List<List<int[,]>> shapes = ShapesData.shapes;
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private static List<int[,]> shape;
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private int x, y;
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private Matrix matrix;
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public Shape(Matrix matrix)
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{
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Random random = new Random();
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randomShape = random.Next(0, shapes.Count);
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shape = shapes[randomShape];
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randomRotation = random.Next(0, shape.Count);
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current_shape = shape[randomRotation];
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this.matrix = matrix;
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matrix.IncreaseScore(10);
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this.x = 0; // Starting position
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this.y = 8; // Center of the grid
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}
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public void Draw()
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{
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for (int i = 0; i < current_shape.GetLength(0); i++)
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{
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matrix.SetBlock(x + current_shape[i, 0], y + current_shape[i, 1], '█');
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}
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}
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public bool MoveDown()
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{
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if (CanMove(x + 1, y))
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{
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Clear();
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x++;
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Draw();
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return true;
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}
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return false;
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}
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public void MoveLeft()
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{
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if (CanMove(x, y - 1))
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{
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Clear();
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y--;
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y--;
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Draw();
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}
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}
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public void MoveRight()
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{
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if (CanMove(x, y + 1))
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{
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Clear();
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y++;
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y++;
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Draw();
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}
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}
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public void Rotate()
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{
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int nextRotation = (randomRotation + 1) % shape.Count;
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int[,] nextShape = shape[nextRotation];
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if (CanRotate(nextShape))
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{
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Clear();
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current_shape = nextShape;
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randomRotation = nextRotation;
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Draw();
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}
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}
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private bool CanRotate(int[,] newShape)
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{
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for (int i = 0; i < newShape.GetLength(0); i++)
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{
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int newX = x + newShape[i, 0];
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int newY = y + newShape[i, 1];
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if (newX >= Matrix.HEIGHT || newX < 0 || newY < 0 || newY >= Matrix.WIDTH ||
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(matrix.GetBlock(newX, newY) != ' ' && !IsPartOfShape(newX, newY)))
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{
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return false;
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}
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}
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return true;
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}
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private bool IsPartOfShape(int matrixX, int matrixY)
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{
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for (int i = 0; i < current_shape.GetLength(0); i++)
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{
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if (x + current_shape[i, 0] == matrixX && y + current_shape[i, 1] == matrixY)
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{
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return true;
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}
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}
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return false;
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}
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private bool CanMove(int newX, int newY)
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{
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for (int i = 0; i < current_shape.GetLength(0); i++)
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{
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int newBlockX = newX + current_shape[i, 0];
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int newBlockY = newY + current_shape[i, 1];
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if (newBlockX >= Matrix.HEIGHT || newBlockX < 0 || newBlockY < 0 ||
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newBlockY >= Matrix.WIDTH ||
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(matrix.GetBlock(newBlockX, newBlockY) != ' ' && !IsPartOfShape(newBlockX, newBlockY)))
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{
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return false;
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}
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}
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return true;
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}
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private void Clear()
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{
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for (int i = 0; i < current_shape.GetLength(0); i++)
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{
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matrix.ClearBlock(x + current_shape[i, 0], y + current_shape[i, 1]);
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}
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}
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}
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public class Matrix
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{
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public const int HEIGHT = 22;
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public const int WIDTH = 20;
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private char[,] matrix;
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private int score = 0;
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public Matrix()
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{
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matrix = new char[HEIGHT, WIDTH];
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Clear();
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}
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public void SetBlock(int x, int y, char c)
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{
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if (IsInBounds(x, y))
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{
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matrix[x, y] = c;
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}
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}
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public void ClearBlock(int x, int y)
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{
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if (IsInBounds(x, y))
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{
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matrix[x, y] = ' ';
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}
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}
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public char GetBlock(int x, int y)
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{
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return IsInBounds(x, y) ? matrix[x, y] : 'E';
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}
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public void Print()
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{
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Console.Clear();
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for (int i = 0; i < HEIGHT; i++)
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{
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Console.Write("│ ");
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for (int j = 0; j < WIDTH; j++)
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{
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Console.ForegroundColor =
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matrix[i, j] == ' ' ? ConsoleColor.DarkBlue : ConsoleColor.DarkBlue;
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Console.Write(matrix[i, j]);
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}
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Console.ResetColor();
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Console.WriteLine(" │");
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}
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Console.WriteLine(" ──────────────────────");
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Console.WriteLine("Score: " + score);
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}
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public int GetScore() { return score; }
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public void IncreaseScore(int score) { this.score += score; }
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public void CheckForCompleteLines()
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{
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for (int i = 0; i < HEIGHT; i++)
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{
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bool isComplete = true;
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for (int j = 0; j < WIDTH; j++)
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{
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if (matrix[i, j] == ' ')
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{
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isComplete = false;
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break;
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}
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}
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if (isComplete)
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{
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// Remove line
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IncreaseScore(100);
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for (int j = 0; j < WIDTH; j++)
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{
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matrix[i, j] = ' ';
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}
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// Move all lines above one down
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for (int k = i; k > 0; k--)
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{
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for (int j = 0; j < WIDTH; j++)
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{
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matrix[k, j] = matrix[k - 1, j];
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}
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}
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}
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}
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}
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public bool IsGameOver()
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{
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for (int i = 0; i < WIDTH; i++)
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{
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if (matrix[0, i] != ' ')
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{
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return true;
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}
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}
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return false;
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}
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public void Clear()
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{
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for (int i = 0; i < HEIGHT; i++)
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{
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for (int j = 0; j < WIDTH; j++)
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{
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matrix[i, j] = ' ';
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}
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}
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}
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private bool IsInBounds(int x, int y)
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{
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return x >= 0 && x < HEIGHT && y >= 0 && y < WIDTH;
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}
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}
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}
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