Collision detection and new shapes

This commit is contained in:
foglar 2024-09-20 13:30:50 +02:00
parent 1f91a12901
commit daae59c580

View File

@ -1,148 +1,162 @@
using System;
// TODO: Create methods to clear and set blocks in the matrix, to replace method SetBlock and Clear in Matrix class
namespace Tetris
{
public class Tetris
{
private static int keyDelay = 300; // Delay between keypress handling (in ms)
private static DateTime lastKeyPressTime = DateTime.Now;
public static void Main(string[] args)
{
Matrix matrix = new Matrix();
Block blocks = new Block(matrix);
blocks.DrawBlock();
Shape shape = new Shape(matrix);
while (true)
{
//matrix.Clear();
matrix.Print();
shape.Draw();
for (int i = 0; i < 5; i++)
HandleInput(shape);
if (!shape.MoveDown())
{
HandleInput(blocks);
shape = new Shape(matrix); // Create a new shape if current one can't move down
}
if (!blocks.MoveDown())
{
blocks = new Block(matrix);
blocks.DrawBlock();
}
System.Threading.Thread.Sleep(400);
}
}
private static void HandleInput(Block blocks)
private static void HandleInput(Shape shape)
{
if (Console.KeyAvailable)
if (Console.KeyAvailable && (DateTime.Now - lastKeyPressTime).TotalMilliseconds > keyDelay)
{
// Read key input without blocking
ConsoleKeyInfo key = Console.ReadKey(true);
// Debounce keypress handling to prevent spamming
if ((DateTime.Now - lastKeyPressTime).TotalMilliseconds > keyDelay)
{
if (key.Key == ConsoleKey.LeftArrow)
{
blocks.MoveLeft();
}
else if (key.Key == ConsoleKey.RightArrow)
{
blocks.MoveRight();
}
if (key.Key == ConsoleKey.LeftArrow)
shape.MoveLeft();
else if (key.Key == ConsoleKey.RightArrow)
shape.MoveRight();
// Update the time of the last key press
lastKeyPressTime = DateTime.Now;
}
lastKeyPressTime = DateTime.Now;
}
}
}
//int[,] box_shape = new int[,] {
// {0, 0},
// {0, 1},
// {1, 0},
// {1, 1},
//};
//
//public class Shape {
// // Object containing the shape of the block
// // The shape is a 2D array of characters
//
// public Shape(char[,] shape)
// {
// this.shape = shape;
// }
//}
public class Block
public class Shape
{
private int x;
private int y;
private int[,] shape;
private int x, y;
private Matrix matrix;
private static readonly int[][,] shapes = new int[][,] {
public Block(Matrix matrix)
{
this.x = 0 % Matrix.HEIGHT;
this.y = 6 % Matrix.WIDTH;
this.matrix = matrix;
}
public void MoveLeft()
{
if (y > 0)
{
y--;
y--;
matrix.SetBlock(x, y, '█');
matrix.SetBlock(x, y+1, '█');
matrix.SetBlock(x, y+2, ' ');
matrix.SetBlock(x, y+3, ' ');
new int[,]{
{0, 0}, {0, 1}, {0, 2}, {0, 3}, {1, 0}, {1, 1}, {1, 2}, {1, 3},
},
new int[,] {
{0, 0}, {0, 1}, {0, 2}, {0, 3}, {0, -1}, {0, -2}, {0, 4}, {0, 5},
},
new int[,] {
{1,-2}, {1,-1}, {1,0}, {1,1}, {1, 2}, {1, 3}, {0, 0}, {0, 1},
},
new int[,] {
{1, -2}, {1, -1}, {1, 0}, {1, 1}, {1, 2}, {1, 3}, {0, 2}, {0, 3},
}
};
public Shape(Matrix matrix)
{
Random random = new Random();
this.shape = shapes[random.Next(0, shapes.GetLength(0))];
this.matrix = matrix;
// TODO: Implement random color
this.x = 0; // Starting position
this.y = 8; // Center of the grid
}
public void MoveRight()
public void Draw()
{
if (y < Matrix.WIDTH - 2)
for (int i = 0; i < shape.GetLength(0); i++)
{
y++;
y++;
matrix.SetBlock(x, y,'█');
matrix.SetBlock(x, y+1, '█');
matrix.SetBlock(x, y-1, ' ');
matrix.SetBlock(x, y-2, ' ');
matrix.SetBlock(x + shape[i, 0], y + shape[i, 1], '█');
}
}
public bool MoveDown()
{
if (matrix.GetBlock(x+1, y) == '█')
{
return false;
}
else if (x < Matrix.HEIGHT - 1)
if (CanMove(x + 1, y))
{
Clear();
x++;
matrix.SetBlock(x, y, '█');
matrix.SetBlock(x, y + 1, '█');
matrix.SetBlock(x - 1, y, ' ');
matrix.SetBlock(x - 1, y + 1, ' ');
Draw();
return true;
}
else
return false;
}
public void MoveLeft()
{
if (CanMove(x, y - 1))
{
x = 0;
return false;
Clear();
y--;
y--;
Draw();
}
}
public void DrawBlock()
public void MoveRight()
{
if (x < Matrix.HEIGHT && y < Matrix.WIDTH)
if (CanMove(x, y + 1))
{
matrix.SetBlock(x, y, '█');
matrix.SetBlock(x, y + 1, '█');
Clear();
y++;
y++;
Draw();
}
}
// TODO: Implement Rotate method
// public void Rotate()
private bool IsPartOfShape(int matrixX, int matrixY)
{
for (int i = 0; i < shape.GetLength(0); i++)
{
if (x + shape[i, 0] == matrixX && y + shape[i, 1] == matrixY)
{
return true;
}
}
return false;
}
private bool CanMove(int newX, int newY)
{
for (int i = 0; i < shape.GetLength(0); i++)
{
int newBlockX = newX + shape[i, 0];
int newBlockY = newY + shape[i, 1];
if (newBlockX >= Matrix.HEIGHT || newBlockX < 0 || newBlockY < 0 || newBlockY >= Matrix.WIDTH)
{
return false;
}
if (matrix.GetBlock(newBlockX, newBlockY) != ' ' && !IsPartOfShape(newBlockX, newBlockY))
{
return false;
}
}
return true;
}
private void Clear()
{
for (int i = 0; i < shape.GetLength(0); i++)
{
matrix.ClearBlock(x + shape[i, 0], y + shape[i, 1]);
}
}
}
@ -151,37 +165,50 @@ namespace Tetris
{
public const int HEIGHT = 22;
public const int WIDTH = 20;
private char[,] matrix;
public Matrix()
{
matrix = new char[HEIGHT, WIDTH];
for (int i = 0; i < HEIGHT; i++)
{
for (int j = 0; j < WIDTH; j++)
{
matrix[i, j] = ' ';
}
}
Clear();
}
public void SetBlock(int x, int y, char c)
{
if (x >= 0 && x < HEIGHT && y >= 0 && y < WIDTH)
if (IsInBounds(x, y))
{
matrix[x, y] = c;
}
}
public void ClearBlock(int x, int y)
{
if (IsInBounds(x, y))
{
matrix[x, y] = ' ';
}
}
public char GetBlock(int x, int y)
{
if (x >= 0 && x < HEIGHT && y >= 0 && y < WIDTH)
return IsInBounds(x, y) ? matrix[x, y] : 'E';
}
public void Print()
{
Console.Clear();
for (int i = 0; i < HEIGHT; i++)
{
return matrix[x, y];
Console.Write("│ ");
for (int j = 0; j < WIDTH; j++)
{
Console.ForegroundColor = matrix[i, j] == ' ' ? ConsoleColor.DarkBlue : ConsoleColor.DarkBlue;
Console.Write(matrix[i, j]);
}
Console.ResetColor();
Console.WriteLine(" │");
}
return 'E';
Console.WriteLine(" ──────────────────────");
}
public void Clear()
@ -195,31 +222,9 @@ namespace Tetris
}
}
public void Print()
private bool IsInBounds(int x, int y)
{
Console.Clear();
for (int i = 0; i < HEIGHT; i++)
{
Console.Write("│ ");
for (int j = 0; j < WIDTH; j++)
{
if (matrix[i, j] == ' ')
{
//Console.BackgroundColor = ConsoleColor.DarkBlue;
Console.ForegroundColor = ConsoleColor.DarkBlue;
}
else
{
Console.BackgroundColor = ConsoleColor.DarkRed;
Console.ForegroundColor = ConsoleColor.DarkRed;
}
Console.Write(matrix[i, j]);
Console.ResetColor();
}
Console.WriteLine(" │");
}
Console.WriteLine(" ──────────────────────");
return x >= 0 && x < HEIGHT && y >= 0 && y < WIDTH;
}
}
}